Saturday, September 13, 2008
Build 8926 Review, Wintergrasp and Warhammer Online
Now last Build saw Blizz beat us half to death with a nerf bat; our burst damage was almost completely destroyed and our DoTs were nerfed to uselessness. Without the DoTs doing at least moderate damage (ala' a Warlock or Shadow Priest) they only exist for utility purposes to increase burst. But that was screwed too. What does that leave? Auto Attack white damage?
Yes, and that has been fine. With skills like Necrosis our white damage was actually ok. Tolerable at least. Even our specials didn't lose ALL of their burst, thanks to other nifty talents like Rage of Rivendare, Black Ice and Outbreak.
My experiences in PvP suffered with the changes however. Quite a few did. Tanking was not much better, due to the changes and some MAJOR bugs like Unholy Blight having a hidden 1 minute Cooldown....
SO! Wed comes around and their is a sudden patch going. Seems like a new Build! Yay! The problems will be addressed.
And they were, but not in a way anyone thought.
Our talents that help our abilities and white damage scale better? NERFED.
That "bug" giving Blight a 1 minute CD? INTENTIONAL
I can't understand the logic at the moment.
Ghostcrawler said fairly recently that they were afraid that giving Unholy 4 diseases was making them more powerful then other trees in regards to Abilities that scale with disease. And what is wrong with that? Frost has(actually had) burst potential through freeze/shatter combos. Blood had improved self regen. Diseases are our niche, one that in PvP requires very careful thinking. The logic is mind boggling.
To make it worse, this has even effected PvE. I've tanked twice since the total changes. Both times saw me losing aggro easily and having a hard time regaining it from our heavy hitters.
These changes are dissapointing.
Curious to see how DK's fare in PvP with resilience gear, I rolled a Premade on the new server, Murmur. The experience was very disheartening. Numbers were still abysmal compared to all other classes.
Speaking of Murmur, I need to address Wintergrasp.
Upon first hearing of the area I fantasized about toons drop podding from escort flyers, Keeps ablaze and all sorts of PvP goodness.
Again, Blizzard took my expectations and shattered them. Badly
The zone has no sense of realism. Instead of feeling like you are attacking a mighty keep, you feel like you're knocking down or simply removing lego walls from a four year old's plaything. There is no sense of organic PvP to be had. Everything rings with whimsy and, honestly, can't be taken really seriously. The idea was solid, but the execution was sloppy. Truely Blizz can learn from their newfound rivals over at EA Mythic.
Which brings me to a mild but pleasurable detour in my WoW PvP blog. Warhammer Online.
Now I have a long history with this license. Over 15 years in fact. My first job in fact was at a Games Workshop store, and I dare say it was the best fun I ever had in my working life. The lore is something I'm very familiar with.
My initial thoughts on the game were ones of dismissal. However slowly EA Mythic was able to clear those doubts away and draw me in. Here is PvP as it should be. Group play that is fun and World PvP that matters. I suggest everyone looking for a breath of fresh air try it out. This "WoW Ripoff" is anything but.
Saturday, September 6, 2008
Unholy Review for Build 8905
Eww...You know it's a bad sign when a Blue posts before a new Build goes up to prepare you. I feel rather bad for Ghostcrawler. She has been a friend of the DK community, a reliable person and very receptive of our feedback. Now most treat her as if she's the enemy; like she is responsible for Unstable servers and ...this.
Now we all knew it was going to happen; Scourge Strike needed to get knocked down some. There was no ifs, ands or buts here. A 75 popping off (albeit rarely) a 9K crit on a mob or another player is more than a little OP. I for one was greatly looking forward to getting that issue ironed out so we can come closer to finalizing everything and getting a Release Date set.
Which is why when I saw the new Tool Tip for SS my jaw quite literaly hit the floor. Scourge Strike, after all, is the Deep Unholy substitute for Obliterate. Our primary finisher. Now? Not so much.
The situation gets worse. They cut us across the board. Literally every offensive ability we have was slashed almost in half. Like many I figured SS was the problem and was the primary focus of change. I figured it was utilizing talents and enchants it should not (Impurity, Black Ice, Cinderglacier, etc) to get those massive crits, and that these things would be looked into closely (which they may have been. I can't say for sure). But instead the ability itself took a massive hit. And the disease scaling. And the abilities that inflict those diseases. And so on.
Not only that, but any legitimate talents we had that improved SS had it removed from them, while Oblit got reapplied to several. The reward for investing deeply in Unholy; the alternative to Oblit, is not so much an even alternative now.
To explain it to those that haven't played a Death Knight before, I tend to compare them to Frost Mages with their Shatter Combos, but obviously melee. Regardless of spec, everything we do besides CC during a fight is a set up to increase the size and power of our finisher. Our "shatter". In the case of Blood it may be DRW with Oblit or Heart Strike. For Frost it is a freeze effect for Howling Blast. For Unholy we are talking diseases to amp up Scourge Strike. Now I've seen Mages at 70 in good gear crit easily 3-3.5K. Scourge Strike versus an equal level foe? Lucky if it crits past 2K.
I'm not going to go into the bugs too much as I know that they will be fixed soon (I hope), but having Blood Boil and Unholy Blight broken on top of everything else being so badly downgraded makes it very difficult to handle AoE grinding with the expertise we did before, not to mention PvPing.
On that note, I do have to point out something that ruffled my feathers that Ghostcrawler did say;
"Death knights shouldn't be able to obliterate rogues (see what I did there?). In fact, many players will tell you that rogues can defeat characters of higher level if they get the drop on them. Death knights should have to rely on all of their tools and not just spam the hardest hitting ones. Death knights should not do the most damage in an instance while tanking. All of those things were happening before. Some were bugs, but some were just very generous numbers or stacking talents. "
Now first of all we all know some classes just have a natural counter class. Ask Warlocks how they feel about Rogues and you'll see what I mean. Between AoE's, DoT's and hard hitting finishers, Death Knights are a great counter class for a Rogue. The nerf to Disease DoT and to D&D hinders us against this class by quite abit. And the idea of a Rogue, unlike other classes being able to defeat higher level players because they can "get the drop on them" seems a bizzare thing to champion when you are speaking of balance. I've fought several Rogues as Unholy and I never just "spammed the hardest hitting abilities". There is alot of CC involved with taking on a Rogue, especially if he gets the drop on you. Death Knight or no. Seems just an odd statement to stand by to me.
As for the Tanking and top-DPS issue, I agree completely. However we need to look at what the groups were comprised of and what spec the DK was.
Scourge Strike was very broken. The rest of the abilities were not. I'm honestly baffled by this change, and I'm looking forward to seeing how it gets resolved. Surely there must be a happy medium somewhere.
Thursday, September 4, 2008
DK's vs Casters: A Review
Yes folks, I potted after this.Blizzard said from the start that Death Knights would be an Anti-Caster class. Truer words are rarely spoken. Between Strangulate and Mind Freeze, Death Grip and Racials (warstomp, arcane torrent, etc) we live up to the hype in this regard. Yes, I've had Mages blitz me out of nowhere and drop me like a bad habit. But in 1v1 situations where we are both aware of each other, it can come down to precious seconds; that is all a DK needs to Spell-Lock you and take you out.
The above individual is a 78 that was also enjoying the PvP quests in Grizzly Hills (a great way to help with your leveling, folks. You get exp everytime you turn them in) when we came across each other. I popped Lichborne on myself after the fear, my Ghoul Stunned and I utilized Chains of Ice and Strangulate to give me time to get my diseases up. One Scourge Strike was utilized(and did not crit or do absurd damage, ye of the QQ), otherwise it was Death Strike to keep me up. Let me say first that Strangulate and Chains are a nasty combo, and if you are an Unholy Deathknight you should work this as a precursor to a D&D over the area. D&D is absolutely wonderful to use in PvP, provided you can keep them in the area. Easily accomplished with a well-timed Death Grip or a Ghoul Stun.
As I said, I did use a pot afterwords to keep from dropping dead. Just as with Locks (and other DK's, but that is another entry entirely) DoTs hurt like hell, and should not be underestimated. had I been thinking clearer I would have put my AMZ or Shell up. Hindsight is a great teacher though.
So never underestimate our caster friends in their fancy robes, but remember your tools of the trade.
Wednesday, September 3, 2008
Bears beware!
*gulp*
He's in flight form, but repeatedly comes in for the kill. Each time I counter with my Ghoul's stun and try to keep him in place. He gets away in cheetah form each time. Eventually he switches to bear and whoa. There I am fighting a player 4 levels higher than me. And I win.
Now it's easy to say that my Scourge Strike hit him for waay to much. I didn't. I popped off a 6k crit at one point with 4 diseases up. Most of my 2 Runers were Death Strikes to stay alive. I alternated D&D, my Desecrate, Chains of Ice and Ghoul stuns to keep him within range. And it worked like a champ.
The hardest fight I've had so far, and I came out of it healthy. I can see that Druids are really going to have a problem with facing DK's. The trick is control and dots to wear them down. Remember that if you run into Smokey the Bear in Northrend.
Tuesday, September 2, 2008
Welcome to GH, BITCH.
World PvPers, your dreams are coming true.Ever wonder what it must've been like to be there for the first time some brilliant lad combined peanut butter and chocolate? I bet there was a sense of awe and satisfaction; finding a way to combine two great things into one better thing.
Here in the Beta, I am first-hand experiencing that sense of wonder and awe, and I can't stop smiling over it.
But to fully understand this moment let's go back in time abit, shall we?
On the 25th of March, Blizzard released its final big patch before WotLK content. 2.4.0, the Fury of the Sunwell. The big draw in this patch was a whole new outdoor area, The Isle of Quel'Danas, which housed a brand new instance and a huge raid to trump the Black Temple.
For most regular WoW Joes though, the Isle (also known as IQD) drew more attention for its dailies. up to ten easy and close packed dailies that could easily fund folks seeking to improve their gear, power level a profession or save for that long-desired Epic Flyer.
Of course as these folks wandered upon the shores of IQD for the first time, with visions of Gold in their heads, others were arriving as well.
The Anarchists. The Bored. The Unsavory.
Gankers.
For them, easy honor and a few laughs meant way more than Gold, and they were determined to get their pound of flesh.
To this day IQD is jokingly referred to by many as the Isle of QQ. The money hungry stayed, as did the Gankers. From an area designed with PvE in mind came the greatest World PvP spot to be implemented in the game.
Now let's return to the present. New cap, new continent, new dailies. But not your old fashioned dailies; no no. Ones fashioned with the bloodthirsty in mind.
The area is Grizzly Hill, and until you reach Wintergrasp this is where it is at.
When I first arrived I figured the Alliance were very bored. VERY BORED. Every five seconds the Local Defense was screaming. Blue Sky Logging Grounds, Black River Logging Camp and Venture Bay seem to be very popular places.
When I arrived I found out why.
Each area is a battlefield of Alli Guards at war with Horde Forces, as well as about five dailies each. Each daily has a PvE element to it. For example driving out Venture Company Stragglers or Bandaging wounded soldiers. However each also has a very clear PvP goal as well. Those that don't still take place in the same hectic area, and don't expect care bears.
Dailies and Ganking; our peanut butter and jelly.
Have fun earning that Gold, kids.
Monday, September 1, 2008
Unholy Review, pt2
- [New Ability] Horn of Winter.
Love this. Loveitloveitloveit.
Nice 2 minute boost and I can keep it up all the time.
- [Talent Change] Toughness now reduces slowing effect durations.
I always skipped this Talent before. I won't know. After getting my head bashed in by a VERY good BM Hunter recently I realized that slows are gonna be the death of us in PvP against ranged classes. This talent increases our armor making us sturdier and also reduces slows by up to 50% I bet those who take Bladed Armor will also fall for this nice talent. <3
Saturday, August 30, 2008
Unholy Post-8885 Review
Only 2 diseases applied. I LOVE IT, but something is amiss...So Friday brought us Build 8885, and the Unholy tree finally got some love. Some bugs remained, some new ones popped up. All in all though it is finally getting the attention it deserves. Here is my current stance on the issues.
- [Bug] Ghoul is still permanent if you "dismiss" it via zoning, flying or mounting.
They still can't get this right, and I wish they would see this as a sign from the Gods. The Unholy DKs would love a Minion without duration. It adds flavor and saves us Gold and resources in regards to Corpse Powder. It also helps with situations where there are no Humanoid corpses about. On the subject of Corpse Powder...
- [Bug] Corpse Powder is not working atm.
Even a Perma-Ghoul isn't permanent, and this is a bummer. Hope it gets fixed soon. As it stands if there is no Humanoid Corpses around you are screwed.
- [Bug] Death Coil not healing Ghoul, Death Pact not sacrificing it.
Probably connected to the Perma-Ghoul bug. Fortunately bandages are everywhere. Yes, I bandage the bugger.
- [Bug] Scourge Strike OP?
Not so much a bug per se but a numbers issue. As you can see from the above Screen Shot a critting Scourge Strike can do huge numbers even without diseases effecting it. This may be a scaling issue or it may be a bug.
- [Change] Desecrate procs off Plague Strike now
HUGE boon. Before Desecrate when attached to Obliterate found itself at the end of a rotation, which limited it's use and was brutally unplayed unless you took Annihilate in the frost tree to keep the Oblit from consuming your diseases and screwing up your work. Now it becomes a starter or secondary strike and effect, helping to keep Chains of Ice for when they do slip free.
- [Change] Scourge Strike becomes the Unholy Oblit
Scourge Strike has been overhauled to pay in dividends for those who go deep Unholy. Think of it as Oblit with Annihilate free of points and ignoring armor on top of it. Perfect burst finisher even when "fixed".
- [Change] Reaping only gives one Death Rune, procs off Pestilence and Blood Boil now
A bit of a nerf here; before we toss D&D and we got 3 Death Runes. Still useful to allow rotation manueverability, but not as much so.
Overall this most recent build has brought Unholy into its own. Immediately in PvP situations I found controlling the enemy's positioning became alot tighter. Between Chains of Ice, Desecrate and Death Grip we have quite a few anti-kiting techniques at our disposal. All we need to do is time them right for maximum control.
The new Scourge Strike frees up those points previously invested in annihilation and serves as a great follow up to Blight running. Even after it's "fix", we'll still be good.
Once the issues effecting our zombified minion get resolved, we are looking at a damn good tree.
Thursday, August 28, 2008
Battle of the DoTs

I'd like to thank all the people I had to gank to get here...*sniffle*
Encountered my first Warlock today. FG spec with a secondary in Affliction. Strangulate is an amazing opener against casters, that is for sure. Still, I can honestly say that the fight came down to DoTs. When he was able to cast he unloaded them on me in quick succession, and had it not been for that Strangulate in the begining it may have been him bowing over my corpse.
The trick is to keep them spell-locked and up close best you can. If they can get a fear off then they will repeatedly do so, especially thanks to new talents like Improved Fear. After blowing my trinket I had to deal with a full fear and probably would have dealt with a second had I not Death Gripped then Mind Freezed him. It was damn close though.
Death Dealers, watch out for Fel artists.
Wednesday, August 20, 2008
Judgement coming...
Question: "What about the paladin, is there any plans to nerf the DPS Paladin's damage from what it is on beta servers now?"
Tom Chilton: "We are just now beginning on going through the heavy tuning phase, we really don't do that until the end of the beta generally, where we start going through all of the classes and finding the things that are way out of balance and there's no doubt right now that the ret paladins are doing a lot more damage than what we would expect."
Translation? Expect Ret Pallies to get the Nerf Bat in the Beta soon.
*ahem* Excuse me a moment...
*Sacrifices a goat to the Allfather*
Mighty Odin, I thank you for this blessing that will allow me to once again serve Blizzard faithfully in bug reports and questing. And I assure you, I will headhunt every one of those broken motherf*@%ers who 2 shot me mid-survey and attempted to camp me. May Hugin and Munin watch over me as I vindicate myself. Thank you.
Tuesday, August 19, 2008
Do unto others....
I tried being nice to people today. Don't ask me why. Maybe the RIDICULOUS amount of xp needed to level made PvP a lower priority for me. I dunno.I ran into a Shaman and Shadow Priest in the Borean Tundra. Guildmates it seemed. I bowed to the Shadowpriest, he bowed to me and we continued questing in the same area. I was pleasantly shocked.
Later I encountered a Mage and did the same. He started unloading on me. Lemme tell you, if you have Anti-Magic shell USE IT against casters. I forgot and despite it being close he killed me. He then ran before I Rezzed. Grr..*shakes fist*
Fortunately while exploring about 15 minutes later I caught him. I saved Death Grip for the Blink and tossed Chains of Ice and Strangulate when I could. The Death Grip REALLY did him in though, as once he was in my killzone my Ghoul easily stunned him while I dotted him up and blasted him with a crit Obliterate. Vengeance tastes great. And abit like chicken.
Later on another person refused to play nice; a Rogue. Let me tell you, I've faced three rogues counting this one, and I have 3 wins and 1 loss under my belt. I'm starting to see DeathKnights as the new Rogue Killers.
So I bow to the guy and he Stealths. Uh-huh. I prep myself mentally and hope to catch him out of the corner of my eye before the Sap. No good. I get brained and sit on my trinket waiting for the assault to begin. Rogues will usually start with a Sap in the hopes that you will panic and trinket. I know. My old main was a Rogue.
So I eat the ten seconds and here comes the CS. As soon as he does so my Ghoul stuns him. I love my Ghoul. <3 Everyone ignores him hoping he is random. Nope.
Thanks to Pale Horse the stun wears out as his does so I pop D&D followed by Chains of Ice to keep him around as I tag him with Scourge Strike. Dot is applied and he smartly uses blind after the D&D fades. I trinket and Icy Touch him, followed by an Oblit. Dead Rogue.
He never raised as quested in the area. I was greatly amused.
Unholy DK's keep that Ghoul tame and he'll return the favor a dozen fold. That stun is a Gods' send when trying to break up a Stunlock.
Exhausted and still 70,
-Dahnek
Monday, August 18, 2008
Rogues, Hunters and the revenge of the Ret
And FINALLY! People to fight besides other DK's! They are everywhere in Northrend and it's been great fun(for the most part)testing them with my Unholy DK. We'll take a quick look at those I've encountered so far;
- Rogues. Two of them so far. I'm glad I put my PvP Trinket on. Stunlocks can still be nasty but Bone Armor and heavy armor values as a whole help with surviving them. Our AoE's are a great way to set up our Plague/Scourge Strike and Mind Freeze, and a Ghoul's stun is invaluable at breaking up their concentration and giving you time to put up IB Fort.
- Hunters. I was really worried about these guys kiting me, and they certainly tried. Once again I insist that anyone looking to PvP with a DK invest in Unholy Command at the very least. Improved cooldown on Death Grip is essential against kiters.
Between Death Grip, Chains of Ice and Concecration procs it can be easy to keep them in your kill zone. Once again D&D cannot be forgotten about here. A great pet killer when coupled with throwing a pestilence out to spread those diseases from the hunter to his buddy. Second fight with another Hunter didn't go as smoothly; he killed me as well as two others at once. Hmm...
Seems the pet talent Roar of Sacrifice is horribly bugged and some less scrupulous Hunters are taking advantage of the 95% dmg absorbtion exploit. Seems unscrupulous to me, and I hope they fix it soon. No fun is to be had in fighting someone it's impossible to beat.
And that brings us to the most broken class in WotLK. They were once laughing stocks, now they are maniacs. Moreso than any other class in the Beta they have the potential to be douchebags. We are talking about.....
- Ret Pallies! There is no fun to be had currently if these guys are around. And rest assured, they WILL camp and grieve the hell out of you. Most Beta testers Horde-side are finding it impossible to even leave towns because these fuckers are invading on a steady pace.
So what happened to make a niche group so hated and feared? Simply put, a series of changes and twists to the class has pushed these guys to an unforseen lvl of OP. I've seen full Brutal gear PvPers two-shotted by them. At 70. Not joking.
As I understand it, it has something to do with their AP now being based on BOTH Strength and Magic Power, as well as the Seal of Command Judgement. This is a ridiculous situation and I hope Blizz fixes it soon. You just can't fight these guys atm. Hell, for the first time in my life I took Rez Sickness to get away from someone. That says alot. If WotLK went live like this the community as a whole would be in an uproar and PvPers would lead the charge.
Hopefully I'll get a few more tumbles in with different classes soon. In the meantime wish me luck folks. I just did my first Tanking run (Utgarde Keep) and i'll attempt the Nexus next.
Friday, August 15, 2008
Thursday, August 14, 2008
Good battle spoiled.
Today though I ran into a Blood DK and he tore me a new one. I'm glad to see the burst ability and self-regen of a Blood DK in action finally. Several times we got very close to the wire and his runes were up before mine. Each big Death Strike healed him for a good chunk. Maybe too good at this point. Blizz should really look into reverting DS back to it's original form or drop the cost and healing of it so other specs can have the ability to toss it in rotations as well.
So heading back to my body I see his lil' Gnome self waiting. We are gonna go again. Cool I think. He mounts up only to return seconds later trying to bushwhack me. It works but I see where I'm having problems besides the previous points.
-Escape Artist makes the lil' bastard slippery! He got out of my Chains of Ice with ease and smartly removed himself from the unholy ground of Desecration. I have to plan ahead better.
I look over the combat logs and head back to my body. He's gone. I rez, bandage and Bone Armor up. I know he's coming back. A friendly skirmish became something negative as he laughed as I died last time.
Charming.
Third go. Here he comes and I run the perimiter around him unloading on his back. I toss strangulate at him to negate his casts and use my ghoul to stun when he can. I switch to frost presence and pop Icebound Fotitude to keep up. Another close one, but my ghoul form takes him down with me. Feeling better about the results I head back to my body and see him for a second before he logs. looks like the fun is over.
Until his 70 Warrior main in Brutal gear shows up, dismounts from his Glad Netherdrake and spams laughter as he kills me.
I spend the next ten minutes rezzing repeatedly and trying to get to shelter as he camps me, thinking A) Kinda a sore sport for getting killed and B) What a waste of a Beta Key. Instead of checking out Northrend he's wasting time with grudges.
There was one silver lining though. At one point with several mobs on me I get dismounted and decide I better fight this out to save myself from durability loss. With mobs and him on me I get him down to 56% before I die. Me, a 67 new class. Him, a Gladiator.
Wonder if I'll see him when I hit 70?
Always learning,
-Dahnek
Monday, August 11, 2008
Unholy vs Blood in low 60's
I'm convinced Death Grip is the new Cheap Shot. Had it happen to me several times now and each time it's like "Whoa! WTF?"Sword and boarding in PvP. DK-style
Finally things are looking up!Finally getting used to using different rotations for different situations, and I'm growing alot more comfortable. Even ran into a few Alliance today and tested the waters. They were just fine. :)
One thing I noticed is that Frost Presence is a great "Last Stand" presence. At lvl 63 my armor is in the mid 4000's. If I tumble with multiple foes or a really good DK and my health drops below 45%, I'll pop Frost Presence on. My armor goes up to the mid 6000's and my attack power gets a nice boost thanks to Bladed Armor. Frost Presence + Bone Armor = Win. Give it a shot some time.
Just hit 64 tonight. Thinking of heading to Terrokar next. Just 4 more levels til Northrend..
Sunday, August 10, 2008
New build, new headaches
I wish I was still this busy.Finally made it to Zangarmarsh. No Alliance DKs to be found. Just leveling and it's pretty damn boring. Currently 63. At 64 I'll head to Terrokar.
The new build has made Unholy a joy, and would be even better if there wasn't a ton of bugs. Ravenous Dead is currently all bugged out, and I really would like to see that fixed.
We'll see what happens though.
Friday, August 8, 2008
Who is up for Camping?!?
Aren't I pretty?I've come to actually love Shadow of Death. Not just because of my now unrivaled dueling skills(see previous post), but because there is a certain satisfaction to be had in taking someone with you when you die. :P
This Draenei DK also solidified a solid camping bug I found in the Beta for the other testers to have fun with. If you Ghoul someone after ganking them and you have your combat log set to all, you can keep track of what he is doing well after he thought he got away. This particular fellow I left to his own devices after several clashes, and I was able to track him down easily via what he was killing in HP an hour later.
Have fun folks!
Dr Warcraft or: How I learned to stop worrying and love Shadow of Death
Enjoy it while you can, Unholy DK's. I know I am. <3
Welcome to Hellfire...

I never liked Outland. It's a gaudy and garish nightmare. Look at Hellfire Peninsula for example; it looks like the Gods ate too much pumpkin pie and followed it up with ipecac.
But if you need to lvl past 60, what option is there?
I'm greeted by the Local Defense Channel blowing up. Not a good sign. I head to Thrallmar anyway because, honestly, what choice do I have?
I die seconds later to a mid-70 Rogue and Deathknight rampaging through the area.
*sigh*
Eventually they must get bored because I log in about an hour later and they are gone. They will return though, as my entire stay in HP is filled with that damn defense channel going off like a screaming baby.
Questing goes pretty well, and I'm getting used to different attack rotations. My bank alt gets copied and my now 61 DK is armed with a Blade of Misfortune with Savegery on it. Also a ton of Gift of Arthas vials.
I test my theory and it is correct. I see a noticable difference when the Curse of Arthas disease applies and I hit Blood Strike or Oblit. Oblit and Blood Boil both consume the disease. I can see this being a Tanking must, as well as useful in World PvP.
I also learn quite a few other lessons on the road;
-ALWAYS keep Bone Armor up. Only one Unholy and well worth it. If another DK ambushes you it will come literally out of NOWHERE, and every defense helps.
-Save your Death Strike til you know he's going down. At 61 my rotation goes like this...
Icy Touch-Plague Strike-Blood Strike-1 to 2 Death Coils-Death Strike and Oblit if needed.
-Corpse Dust is too damn expensive, but will make or break an Unholy DK. To summon a controllable Ghoul at any given time is a huge benefit.
-"Ghouling" somebody after ganking them will be the new Teabagging
I'm grinding to 62 and getting my ass out of Hellfire. Northrend is on my mind, and I'm determined to get there as soon as possible.
Wednesday, August 6, 2008
The real beginning.

"I think I better report this bug to Blizz"
"lol"
"Well, I got ten seconds to fail. Good day!"
*explodes*
*whispers him from the GY*
"I think I'll respec out of this particular talent later. <_<"
"lolz"
It almost was over before it began.

An introduction is in order.
I've had the pleasure of first-person accounts of the Alpha testing and am now proudly a member of the Beta Testing. My focus is PvP in all it's forms, and during the Alpha/Early Beta testing I wrote a series of articles focusing on DK PvP entitled "Mister, we deal in Death." for the http://deathknight.info/ website. (how's that for a shameless plug, Kenzi?)
So with that said I thought I'd invite you all to hear my insights, trials and tribulations through the Beta and beyond as I get knee deep in ganking and other adventures.
We ready?
Then here we....GO!

