Only 2 diseases applied. I LOVE IT, but something is amiss...So Friday brought us Build 8885, and the Unholy tree finally got some love. Some bugs remained, some new ones popped up. All in all though it is finally getting the attention it deserves. Here is my current stance on the issues.
- [Bug] Ghoul is still permanent if you "dismiss" it via zoning, flying or mounting.
They still can't get this right, and I wish they would see this as a sign from the Gods. The Unholy DKs would love a Minion without duration. It adds flavor and saves us Gold and resources in regards to Corpse Powder. It also helps with situations where there are no Humanoid corpses about. On the subject of Corpse Powder...
- [Bug] Corpse Powder is not working atm.
Even a Perma-Ghoul isn't permanent, and this is a bummer. Hope it gets fixed soon. As it stands if there is no Humanoid Corpses around you are screwed.
- [Bug] Death Coil not healing Ghoul, Death Pact not sacrificing it.
Probably connected to the Perma-Ghoul bug. Fortunately bandages are everywhere. Yes, I bandage the bugger.
- [Bug] Scourge Strike OP?
Not so much a bug per se but a numbers issue. As you can see from the above Screen Shot a critting Scourge Strike can do huge numbers even without diseases effecting it. This may be a scaling issue or it may be a bug.
- [Change] Desecrate procs off Plague Strike now
HUGE boon. Before Desecrate when attached to Obliterate found itself at the end of a rotation, which limited it's use and was brutally unplayed unless you took Annihilate in the frost tree to keep the Oblit from consuming your diseases and screwing up your work. Now it becomes a starter or secondary strike and effect, helping to keep Chains of Ice for when they do slip free.
- [Change] Scourge Strike becomes the Unholy Oblit
Scourge Strike has been overhauled to pay in dividends for those who go deep Unholy. Think of it as Oblit with Annihilate free of points and ignoring armor on top of it. Perfect burst finisher even when "fixed".
- [Change] Reaping only gives one Death Rune, procs off Pestilence and Blood Boil now
A bit of a nerf here; before we toss D&D and we got 3 Death Runes. Still useful to allow rotation manueverability, but not as much so.
Overall this most recent build has brought Unholy into its own. Immediately in PvP situations I found controlling the enemy's positioning became alot tighter. Between Chains of Ice, Desecrate and Death Grip we have quite a few anti-kiting techniques at our disposal. All we need to do is time them right for maximum control.
The new Scourge Strike frees up those points previously invested in annihilation and serves as a great follow up to Blight running. Even after it's "fix", we'll still be good.
Once the issues effecting our zombified minion get resolved, we are looking at a damn good tree.










